2008-03-22

Exciting Changes Ahead

Changes are afoot in Paragon City!

Recent discoveries have unearthed a hidden organization called the Midnight Squad. This clandestine group consisting of mages, scholars, and mystics believe that they hold the key to stopping the Rikti threat once and for all. But in order to do so, both heroes and villains will have to travel via Ouroboros to the days of the Roman Empire. There they will unlock new powers, new costumes, and face a new evil, including the great mastermind of time itself!

In addition, Longbow intelligence has discovered the expansion of Arachnos into two new ELITE groups of villains. The Wolf Spiders and Blood Widows have originally been closed groups, but Lord Recluse has ordered their ranks opened. The new members of these groups will have access to unique powers and exclusive costumes. Arachnos scientists have also found a way to expand on the abilities of current villain groups so they will better mimic their Paragon City counterparts. Paragon City officials have been able to reverse-engineer this process and should soon allow all heroes to do the same, giving them access to whole new power sets.

Finally, Paragon City officials are able to report that changes in the area known as The Hollows are FINALLY beginning to bear fruit! The area is undergoing a reorganization which will allow for more areas to become hospitable since the great Hollowing tragedy of 2000. The efforts of heroes like Battlerock X to help clean up the streets and shut down criminal masterminds like Frostfire have worked, and the number of gang members should be on the decline in the near future. Paragon City Police have also redoubled their manpower and have finally been joined by Longbow agents. They will no longer cower when faced up against gang members. Unfortunately the changes to the area have also meant that new groups are moving into the area. The Hellions, Skulls, and the Lost have all staked out certain districts. The Hydra, Corlax, Vahzilok, and even Devouring Earth have also been rumored to make a presence there. The Legacy Chain have also agreed to aid in the areas covered by the Circle of Thorns, pitting magic against magic.

To help coordinate the changes to the area, Paragon City will be sending Meg Mason in as a new mission contact. She will be located at the water tower where all supergroup teleport beacons are found. This will be a new secure area that will ensure that heroes teleporting into the Hollows will not be attacked by criminal gangs.

All-in-all there are some exciting changes that will soon take place in Paragon City and the Rogue Isles. If you haven't joined, then NOW IS THE TIME!

2008-03-06

The Rikti Are Coming Back!

Although their second invasion has been thwarted last June, the Rikti have apparently not given up their efforts to conquer and destroy Earth!

The UN-sponsored Vanguard organization has reported that the Rikti are preparing a series of invasion runs to wear down our resolve and deplete our resources.

The Lady Gray of Vanguard has announced the following tentative schedule for invasion attacks:

• March 7th through the 13th
• April 18th through April 24th
• June 13th through June 19th
• August 1st through August 7th
• Sept 26th through Oct 2nd
• November 14th through November 20th

During those months, Rikti raids will be frequent both in Paragon City and the Rogue Isles. Warnings will be issued via your system channel, giving you ample time to prepare for the attack should one approach your area. Also be sure to check the skies when an invasion is imminent in your area as it will turn a sickly brownish color as the Rikti mothership approaches. If you do not wish to fight, then your best bet would be to seek shelter inside a building or under overpasses and parking garages. All civilians, including those deemed hostile, will be doing the same.

All hospitals have been notified of the tentative timetable and under UN General Orders are required to provide immediate medical assistance free of charge for any hero or villain involved in combat with the Rikti in that area.

Rikti bomb ships are heavily shielded and are not only impossible to bring down but can go through the protective shields of the War Walls in Paragon City. If you venture too close to one of the bomb ships, you will be attacked. A third of all casualties from Rikti attacks come from being in weapon's range of those vessels.

The Rikti use dimensional portals to drop not only bombs, but also Rikti soldiers, automated drones, and scavenging Rikti monkeys.

Not all Rikti bombs detonate on impact. Some bombs are on a delayed timer that go off when they impact on the ground. If you are near one such bomb, watch the color of the device. If the indicator light shows red, RUN AWAY as fast as you can! DO NOT attempt to disarm a bomb unless you are powerful enough to do so.

Battlerock X, a veteran of the first Rikti invasion of 2002 as well as the second, says that the Rikti will continue to fail in their efforts, and that the best way to defeat them is through teamwork.

"We faced them six years ago as teams and we survived. We faced them last year as teams and we survived. We will continue to survive and fight on as long as we do so as teams. They are not more powerful than us. They are not better than us. They are simply thugs that are in need of a serious comeuppance, and together we will deliver it to them."

2008-02-16

Announcement: The City of Commercials contest!

This message comes from a friend over at w00t Studios, from a modest little idea originally dreamed up and hyped up by Battlerock X (who also came up with most of the rules).



THE PLAYER EVENT RESOURCE COMMITTEE in association with w00t Studios
Proudly Presents:

CITY OF COMMERCIALS

Here are the rules:

1. All entries must be a 25-45 second commercial promoting the City of Heroes or City of Villains franchise. Max
video size is 10 MB and can be in any format for quality sake.

2. All entries must be posted on www.w00tstudios.net for consideration. Entrants will need a user account to post videos. Only one entry per person please.

3. Any medium can be used (ex.: live action, gameplay, cartoon). Participants are encouraged to use as much original content as possible. Entries can incorporate certain elements of previous videos released by NCsoft or other players, but cannot consist solely of such reproduced footage.

4. Entries cannot use obvious rip-offs of copyright-protected characters (in other words, no Superman look-a-likes, no Wolverine clones, no Hulk clones, etc). This rule does not apply to the use of established "City of" characters (i.e. Statesman, Lord Recluse, etc).

5. All entries submitted via www.w00tstudios.net , need to be linked back to the City of ___ Forums, in the Multi-Media~City of Heroes/Villains forum, in the post marked City of Commercial Contest Entries. Entries will be separated into Hero and Villain categories.

6. The contest entries will be accepted from February 17, 2008 through March 16, 2008. Public judging will run from March 17-22, 2008. Finalists will be judge from March 23-28, 2008. Winner will be announced March 29, 2008.

Prizes:
Prizes will be given to the top 5 entries for both Hero and Villains:

Grand Prize:

1 Statesman Statue and 1 Wootie Owl(for heroes)
1 Lord Recluse Statue and 1 Wootie Owl(for villains)

Runner-Up

1 T-shirt (not all sizes available)
1 Battle Poster (signed by any dev that Ex/LH can get their hands on)
1 Wootie Owl

Honorable Mention

1 Bumper Sticker/Comic Book pack


The gauntlet has been thrown, will you pick it up and run with it?


Common Q/A:

Q: I have no clue how to make a video-- HELP!
A: The Feb. 8th edition of the City Scoop had a nice write-up on how to make a video. Also you can find player guides linked in the Multi-Media forums.

Q: What time does the judging start/end and what zone does the judging operate on?
A: All times are Midnight ET

Q: Uh, what do you mean by public judging?
A: There will be a poll set up onwww.w00tstudios.netfor you, the general public to judge all the entries received. We will take the top 15 favorites (hero and villain) from there and judge them in the finals.

Q: Who will be judging the finalists?
A: No less then 4 PERC members will be judging the finals.

Q: What will the finalists be judged on?
A: We will be judging on 4 aspects. Originality, Professionalism, Creativity, and Commercialism. This is a COMMERCIAL contest, not a music video contest. Make sure that you sell, sell, sell!

Q: If I win, how will I get my prize?
A: If you win, be prepared for a member of PERC to contact you for your shipping address. I promise not to stalk you.

Q: Will I need to register for this contest?
A: The only registration that you will need to complete is for the CoH forums and www.w00tstudios.net.

Q: I have 2 commercials one for heroes and one for villains, can I enter both?
A: No, pick your favorite and post it--- share the other in the multi-media forum!

Q: Rose you are awesome, can I get a date?
A: I will think about it.... but I don't like catgurls.

Q: How will you contact the winners?
A: A PM will be sent to the CO__ forum name of the winning entry. At that time, be prepared to supply your shipping address.

Q: Why do I need to link my video after it's been uploaded on w00t's website?
A: We need a way to contact you.

Q: Boy, this is a lot of questions and answers to type out... are your hands tired?
A: Yes, I am going to stop presuming now, and let you come up with your own questions... if you need to- feel free to contact any member of PERC and they will get back to you with an answer, or post! We like to answer posts!

2008-02-13

You are invited...


After years of coy banter and close encounters, Paragon City heroes Manticore and Sister Psyche will finally tie the knot on February 14th, 2008. (More details about the wedding are here.)

Their relationship was made official in the City of Heroes comic book's final issue, when Manticore fired a proposal-arrow to Sister Psyche and she eagerly said yes. Since then, the social circles had eagerly anticipated the wedding announcement.

Paragon Pundit, the Chronicle's newest reporter, interviewed several current and some former Paragon City residents about their reaction to the news.

Battlerock X (First Rikti War survivor, Omega Team): I don't remember much after the first invasion, but I do have some memories of those two before the war. Manitcore was always cocky and a bit of a horndog, but somehow he wasn't that way around Sister Psyche. Likewise, she wouldn't react the same way around him as she would if anyone else cast a stray thought about her outfit or her demeanor. If I wasn't already married, I probably would have given a few private thoughts of my own. Anyway, I'm glad those two are getting married.

J-Star (Guardians of Might): It's about time those two got hitched! I wonder if I'll get an invitation?

Herald Prime (Former physics professor): This news is meaningless. The discovery of THE PRIME is more important.

Lexie Lothora (former CEO of LexieTech, currently in Rogue Isles): It would be best if I said nothing.

Jen Glamour (former model, currently in Rogue Isles): It's not fair! Not her! Not that witch! Not after what she did to me to ruin my life! Her and J-Star! They ruined my life! She better make sure that ceremony is someplace safe!

T'Vrg (visiting mixed-species cyborg): I have researched these things called "weddings" and I have concluded that they are a waste of time.

Toxic Primadonna (former pop-star, currently in Rogue Isles): You know, I got married once. It was in Las Vegas, and I was SO DRUNK that I didn't even realize that I was doing it! By the way, where's MY invitation?

ReverendNeoCon (former talk show host, currently in exile in Rogue Isles): It's about time that those two did the right thing and got married! They've only been living in sin all this time, violating the laws of God and society. It's about time that they stopped denying the pull of the institution and succumbed to its mighty splendor. I would otherwise be welcome to officiate their union, however I am told that the liberalistas are looking for me and have plans to take me down if I show up there.

2008-02-06

Meet-N-Greet


Yes, the Paragon Pundit (a.k.a. "He who Chronicles") is planning on being there as well.

2008-01-29

New Reporter: Paragon Pundit



The Chronicles are pleased to announce the hiring of veteran blogger Paragon Pundit.

The Paragon Pundit is a relatively low-level scrapper on the Champion Server who pretty much stayed on the sidelines until the release of Issue 11, which gave him the opportunity to go from being a bystander to an actual participant.

The Paragon Pundit’s chief weapons are his blades. He wields both a powerful broadsword and a smaller elfin sword. Although he doesn’t possess superhuman abilities, he does have incredible force of will which allows him to hold his own against the street thugs and other criminals that plague Paragon City.

The Paragon Pundit will be bringing his unique commentary to the Chronicles as well as the occasional interviews with other noted personalities both in Paragon City and the Rogue Isles.




2008-01-27

Frostfire Apocalypse

Frostfire Apocalypse

Frostfire… damn.

It’s barely 10am and I’ve already been drawn into another Frostfire mission.

I suppose I have only myself to blame for this. I’ve been out of it for several years, forced by the damage that I suffered during the First Rikti Invasion to revert back to square one. Having to re-learn all of my skills, go through all of the hassles to get back the past that I was missing… but I’m still in the lower levels, and because of that, I still get missions in the Hollows… and Frostfire.

Frostfire… damn.

There’s a part of me that wishes I remembered my old black ops days with Uncle Sam. The “old” me probably would have had no problem making sure that Frostfire was only dealt with once. But then again, those were different times, and I’m certainly not the same person that I once was.

I don’t hate Frostfire, per se, but I certainly hate the mission, especially after you have to go through it over and over again with a different collection of fresh-faced heroes each time. The team-members will change, but the game stays the same. It doesn’t help when every contact you meet forces you into the Hollows, and the rookies foolishly feel that they must complete every mission there before moving on. And EVERYONE faces Frostfire at some point in Paragon City. If you’re on a team, then you’ve either faced Frostfire, or you’re going to. It’s just the way things are.

It’s a multi-floor mission, with members having to pass certain obstacles each time before being allowed to move on to the next level. Each time you have to face dozens of Outcast gang members with various mutant powers. Sometimes defeating them is the obstacle itself.

On the first floor, you have to destroy a mystical altar. Nobody knows why the Outcasts need it, but they do. I’m told it gives the Outcasts that guard it extra health. You’d think that something that potent would be a lot closer to Frostfire, wouldn’t you? Sloppy. You blow that up, and you can move further. But be careful when you do. If you’re too close to it when it blows up, you get knocked on your butt and disoriented for a bit. Not good if there are still any punks in play. It’s best to let your ranged-powered members hit it from a distance. It’s gravy if you can blow it up with some of the punks right there.

Moving up, you have to go through several groups of Outcasts. They seem to be around every corner. Some are right there as you get off the elevators, so you can’t take the ones that are closer to the threshold.

New people make big mistakes here. They think they can mow on through to the B3* himself, but it doesn’t work like that. They gotta be careful and they gotta work as a team to get through it all. They get everyone killed quickly if they can’t pool their resources and use all the skills they have as a team.

This is probably the biggest of reasons why folks like me hate Frostfire missions. It’s because this is the first real team task for many heroes. They don’t know what to expect and they don’t want to rely on the advice of the veterans who have been through this over and over again. They think that numbers make the day, or that loading up on ranged heroes and scrappers and tankers would somehow do it. They’re impatient and inexperienced. They just want to get through the mission and get it done with.

The worst parts of this mission before you get to the B3 are the ones where the gangs are waiting for you around the corner or from above. The ones on the overhead balconies are the ones that really get you. They just drop on down, or else they’ll fry you from a distance.

The ice doesn’t help either. You’re always sliding on it. Frostfire loves to freeze the rooms up, so everyone is sliding around. One room looks like a ski slope with all of the ice slides in there.

Oh, by the way, if you have any Kheldians on your team, you should know there is always one quantum gunner, and you know how Kheldians and quantum weapons don’t really mix. And you thought this was going to be a cakewalk!

Finally there’s the B3 himself… Frostfire.

Frostfire’s usually at the other end of the room, but if you barge in there, he’ll know it and he’ll come after you. And he won’t come alone either! Frostfire has some of his most powerful stooges in there with him watching his back. You gotta get as many of them out of the room as you can before tipping him off.

Even when you start whittling down his forces, this B3 still has a neat little trick up his sleeve. Frostfire lives up to his name in that he controls both fire AND ice, and not only will he freeze you solid and then fry you where you stand, he can also summon his little fire drones and his ice-cubed friend Jack Frost. So Frostfire still has plenty of backup, even when he’s by himself.

The mission officially “ends” when you take down the B3, but I seriously suggest you don’t rush out first. There are usually some stragglers who stick around in the far corners of the room. This is a great chance for you to mop up the area and get some extra experience. If you’re running the team, make sure everyone stays in play until they all hear “Clear”. Then you can all exit the room.

Maybe someday we can get the orders to take down Frostfire once and for all. Until that day happens, though, we just gotta get through those missions and not turn them into fiascoes that piss everyone off.

(* Editor’s note: “B3” is old Paragon City code for “Big Bad Boss”, or in this case Frostfire.)

2008-01-20

It's Time to Start...

Here's a really fun video featuring a little blue rock-man and a whole cast of characters, including some very familiar cameos...



Appearing in the video: The Vanguard, The Council, The Longbow Division of Freedom Corps, The Circle of Thorns, The Tsoo, The Clockwork, The Carnival of Shadows, The Rikti, DJ Zero, Statesman, Lord Recluse, Ms. Liberty, Positron, and the legendary unstoppable Kraken!

2007-12-26

A Winter Message from Reverend NeoCon

(The following message was delivered to the Chronicler by private courier.)

Good morning and Merry Christmas all you true receivers all across the fruity lands! It is I, your minister of truthiness and deacon of decency, the Reverend NeoCon himself, F. Sean Rush.

Before I dispense with the good news and get all of my loyal and dedicated fans up to speed with your favorite talk show icon, there are a few rumors that I must first dispel.

First, contrary to the rumors being generated by the godless liberalistas in the media, I was NOT killed, nor was I ever sent to prison. In fact, I can assure you that my record has been spotless since the day I was born! I have NEVER been convicted of ANY kind of crime, and you will never see “jailbird” attached to my name ever!

Quite the contrary, my friends, I had been given a RARE and last-minute opportunity to bring my message across to the Rogue Isles as a goodwill ambassador for all of the frustrated neocon believers yearning for truthiness and justice for all. Unfortunately, time was not on my side, so I DO apologize for not telling my true receivers what was going on. My transportation to the Rogue Isles had to be done in secret and without so much as a moment’s notice so the liberalistas and their corrupt friends in the government would not try to stop me. You know how those liberalistas are always trying to stop me from spreading my sermon of truthiness.

My crusade has been some what successful so far. I’ve been busy building a new ministry of decency and moral values here, and I am gaining followers right and left! At some point soon I will be able to secure a broadcast facility and once again bring you a status report of all the things we’ve been doing here.

The good news is that I managed to meet with some very influential people during my journey. The good people at The Faction for a Better Tomorrow have been really helpful in getting my message across and helping me build my ministry of truthiness and all good neocon things.

And I am pleased to announce that I have just secured an endorsement from Father Time himself! Yes, it turns out that the man with time literally on his hands has been a longtime listener of my show and had personally asked ME to help him save Baby New Year from those rabid liberalista monsters. In addition to his endless thanks, he has given me some newfound powers as well… powers which he said would be needed to fight the evil liberalistas.

So be true to yourselves, my loyal neocon receivers, and do not despair, for I have not left you! My message is still going strong and it can only get stronger.

Oh, and by the way, those things you’ve been hearing about me about dark magics? Those are just more liberalista lies. I don’t have any “dark powers”, nor do I suck the life out of people. Those are just the liberalistas trying to explain why their lies don’t hold up against the beacon of truth that is me, F-Sean-bo.

(Pictured: Reverend NeoCon with Father Time in the Pocket D ski chalet.)

2007-11-10

Tale of Halloween Glory (as told by Spartan Warlady)

The following is the recent account of Spartan Warlady’s quest to get the extra costume slot during the 2007 Halloween Event. At the time of this entry, she was a level 8 mastermind (ninjas/trick arrows) with 2 “Spartans” at her disposal.


My loyal Spartan warriors informed me that there was a prime opportunity for glory in the form of an extra costume change. Normally we Spartans do not care about such frivolities. To do battle against an opponent and die with honor is reward in and of itself, and this season called “Halloween” produced many such battles. But then my warriors told me that this glory would require us to travel deep into the Rogue Isles, into lands never before touched by Spartan Warriors since the days of noble Lord Marshand, and locate an old oracle named Granny Bedlam that would not be easily found.

This kind of challenge, facing off against powerful adversaries, and travelling deep into Arachnos territory, is worth the glory it brings.

Before we could make the journey, however, we needed some items to bribe this oracle. Oracles are always strange, and this one was no different. She required some useless junk called “Halloween costume pieces”. I am told that these are cheap representations of the masks of Statesman and Lord Recluse, the gloves of Back Alley Brawler, and the representation of a monster named Hamidon. We Spartans do not care for such junk. We would rather display the real items after we acquire them through defeating these warriors and monsters in battle. But this oracle deems them worthy, as do many others, and therefore we must have them to make our quest.

My warriors told me that we only had three of such items, and one that was spare. Although I dislike the market, time was not our ally. It would be a long journey and we did not have enough time to make it unless we had that fourth item. We sold the spare for a hefty price and then quickly purchased the fourth item. With all four items in our care, we began our journey.

We travelled by boat to Port Oaks. From there we took the waterways and rocks to the next boat to Cap Au Diable. From here, the journey became more perilous. We would have to travel deep within the island to reach the Rogue Island Ferry. There were water passages that we took which allowed us to avoid several of the adversaries, but we still had to face combat. My warriors died in battle as I acquired others to join in my quest.

Finally we reached Nerva Archipelago. My warriors told me that this oracle lived on a small island north of Arbiter Frederick. Many of my loyal Spartan warriors died in battle against the dreaded Family, and I was defeated alongside them, only to be granted another chance by the gods to fight and finish my quest.

To travel by land from the hospital was also perilous as I faced not just one but SEVERAL warring enemies. Enemies whose attentions quickly turned to me and my Spartan warriors as we approached. Once again we fell bravely in battle only to be returned by the gods.

Again I made my trek, this time using the special winged chariot provided by the gods to get me closer to the Arbiter, only to once again fall in battle. But the gods were not through with me, and I returned to battle again.

Finally I discovered a small water passageway that went between the warring factions. By the grace of Neptune, I somehow found myself not only beyond the threats, but also north of the Arbiter, with the small islands ahead of me. The smaller of the two islands was empty. But on the second island, I soon found the oracle’s lair. She was a bothersome witch who barely acknowledged the courage of such a low-level warrior to make the journey. She only cared for the worthless junk, which we gave her. She gave me the costume slot and told me “begone”.

The sight of such callousness was more than reason for me to make a quick return, but not before visiting the face-maker to change my attire to one worthy of the gods. But this Granny Bedlam had best change her attitude when we next meet, or she will find that Spartans are not above teaching humility to oracles. We have felled messengers; we have felled kings, monsters, and even corrupt politicians in our own camps. Oracles are no different to us Spartans.

We Spartans know that true glory comes from achievement, not in trinkets, but for this season, I can at least boast that we indeed had some tales of glory, and can prove it by my new attire.



Above: Original attire before the quest. Below: New attire after the quest.