Showing posts with label City of Heroes Freedom. Show all posts
Showing posts with label City of Heroes Freedom. Show all posts

2012-12-31

Tales From Paragon City #4

The Dark Scandal Surrounding Wyvern Is Exposed!





For years, the privately-funded army called Wyvern has protected millionaires and billionaires and their family members from threats around the world. But they have also been waging a private war against the criminal empire known as Arachnos and their vice-grip hold of the Rogue Isles.

In 2005, this private war becomes public as Wyvern enacts a private blockade around the Isles in response to Arachnos trying to take over Paragon City earlier that year. What happens next has implications not only for Wyvern but also to a certain family whose name would become synonymous with disaster.

Special guest appearance by Sin Stalker of the "Justice Knights" series and also includes a follow-up story featuring a certain YouTube character.

For more about the "Tales from Paragon City" series, please visit it's NEW home at Battlerock Comics! 

2012-12-01

Good Night Paragon City!

December 1st marks the end of City of Heroes MMO.

For Colonel John Battlerock, aka Battlerock X, the character for whom this blog site was created, his final battle on this day was against the Rikti, the very monsters that nearly deprived him of his life ten years ago. A fitting way to end his story, overcoming his greatest threat and still standing.

Thank you to those of you who have enjoyed the entries, articles, images, videos, and reviews. This will not be the last entry, there will be more to come, but for now it is time for this old soldier to stand down and go home.

2012-08-01

Tactical File: Rikti Incursions

Rikti Conscript
Rank:
Minion
Weapons:
Rikti Sword, Rikti Energy Rifle

Found In:
Rikti War Zone

Founders Falls

Peregrine Island

Crey's Folly

Monster Island

In 2002, we were shocked to discover multiple discs appearing everywhere. These discs, we soon discovered, were actually dimensional portals, and what came through them devastated the world.

The Rikti: mysterious race from another world in another dimension with knowledge and technology that clearly surpassed our own

Millions were killed in the first day. Whole cities ravaged. Paragon City itself was fragmented and divided by huge War Walls that remain even to this day.

But for the first time in our history, the whole world joined forces to confront this threat. The sacrifices made were both shocking and heroic. The world was saved, but the price was high, especially for our champions.

Five years later, the skies darkened again. The Rikti were back.

This time, though, we were prepared. The United Nations defense force known as Vanguard had been preparing for the Rikti’s return and they made sure that they would not be allowed to put down any stakes on Earth ever again.

But just because we fought off the second invasion doesn’t mean that the threat is over with.

There is still a mothership on Earth. Even though it was crashed in 2002 and is surrounded by Vanguard forces, it is still active and providing support and intelligence for the Rikti forces still on the ground.

Plus there is a second Rikti mothership. It is connected somehow to the downed mothership inside the Rikti War Zone. Every so often it makes its approach to try to catch us off-guard.

This threat, by the way, is not just limited to Paragon City. The Rogue Isles are also a Rikti target, although the reasons why still remain unanswered.

Although you cannot see this second mothership, its presence is certainly felt when it approaches Earth’s atmosphere. In places where the mothership hovers over, the skies turn a sickly brown-and-green color. The presence of the mothership is also powerful enough to de-power the War Walls in Paragon City (not a surprise since they were built using Rikti technology), which allows for smaller ships to come in.

Fortunately the size of the arriving mothership is massive enough for Vanguard to give people up to five minutes warning to prepare and to head for shelter. Vanguard actually has anywhere up to twenty minutes warning time; however, the specific destination cannot be determined until about five minutes before arrival, so they will hold off on issuing specific alerts until that time.

The mothership cannot come as close to Earth as they did in 2002. Vanguard defense forces make sure of that. But that mothership can still send down ships and troops while they are overhead.

Your typical Rikti incursion has two stages to it.

The first stage is an air assault. This is where Rikti Drop Ships will bomb the area. They will fly in a straight pattern, one after another, and drop bombs on the area. It’s best to stay out of their way, though. The Drop Ships are more powerful than any single hero. In fact it usually takes a lot of heroes to bring down a single ship. Plus they fire energy bursts if you get too close to them. And, yes, it also means they will fire on you even if you are just standing still, so be very careful where you stand in certain city quadrants.

Be on the lookout for unexploded bombs or UEBs. UEBs are not duds! They are strategically dropped to cause serious morale damage when people come out to either look at the bomb or else try to diffuse it. The Paragon News Network lost a reporter and cameraman in the middle of a live broadcast when they assumed that a nearby UEB was a dud. Look for a warning light in the center of an UEB to determine its status. If it is green or yellow then you may have a chance to disable it before it explodes. But if it is red, then get as far away from it as you can, and keep others away from it as well.

The second stage is the ground assault. The Drop Ships will still continue to bomb the area, only now the mothership will start teleporting in troops to take on any life forces that they detect. These ground forces will consist of Rikti troopers, Rikti monkeys, and the occasional automated Rikti Probes.

The secret behind the deployment is that the longer you are in exposed areas, and the more people that are in that area, the more troops that will be teleported in. Eventually they will start deploying heavier weapons to try to overwhelm that resistance.

The trick to dealing with the Rikti is three-fold.

First, if you don’t want to fight, then stay out of sight! Head to a nearby store or police station or even an overpass and then wait it out. If the Rikti mothership cannot spot you from low orbit, then it will not consider you a threat and it will not send out troops to get you.

Second, avoid the Drop Ships entirely. You need extremely large numbers to hurt them and it doesn’t help you when you do take them down. You don’t even get a badge for your efforts, so don’t waste your time on those ships. Once you know what their bombing patterns are, then stay away from them when possible. Even if you’re on the ground and are not attacking the Drop Ships, they will attack you if you are within range of their weapons.

Third, the magic word to dealing with the Rikti is TEAMWORK! If you’re not already in a team, then get on one as soon as you can. And once you are in a team, then you need to stay together. Make sure everyone is together, even if you’re working in a League. Healers need to heal, and focus on nothing but healing. Everyone else just needs to stick around and do what they do best. The best part of working with a team is that every victory in that team is shared, so you get credit for every Rikti killed in your team, but that only applies when you are in the same vicinity as your team.

There are key areas where heroes (and I’m told villains as well) assemble to deal with Rikti incursions as groups. For instance, in Atlas Park, the key area is around Ms. Liberty. In Kings Row, it’s at the bottom of the stairs to the police headquarters. On Talos Island, it’s atop the giant rock in front of the train station. Once the skies start to turn, these are the places that you need to head to in order to find teams and take on the Rikti in overwhelming numbers.

There are two more helpful tips for dealing with incursions.

First, in Paragon City, the War Walls are a great indication as to when the Rikti are about to retreat. When the Rikti are ready to attack, their approach de-powers the War Walls. Likewise, when they are in the process of retreating, the first thing that happens is that the War Walls power back up. When you see the energy field of the War Walls come back on, then you know that the Rikti are in retreat.

Second, thanks to an arrangement made with Vanguard, you are immune from any kind of medical debt should you be killed during a Rikti incursion. This is important for higher-level operatives because medical debt can be very expensive if you are killed repeatedly and need to be recovered through the medical teleporters. So don’t hold back when you’re battling the Rikti. Give them everything you have, and both your team and the support services of Vanguard will do the same.

The Rikti can appear to be an overwhelming force, but they are not invincible, and they do not have infinite resources. Every incursion that we beat back costs them far more than they will ever admit to. Their failures cost them those vital resources, which is why their incursions are for a limited period of time.

But, unlike the Rikti, we have far more to lose if we fail.

Remember, this is our home world, not theirs.

2012-07-27

Vanguard Warning: Rikti Incursion Soon!

The following transmission was intercepted from the Rikti:

Humanity: doomed.
We: conquer.

Heroes: demoralized.
Villains: eliminated.

Preparations: commencing.

Invasion: imminent.


Vanguard agents estimate that the incursion will occur starting around 9am EDT on Friday, August 3rd and lasting until 9am EDT on Monday, August 6th.

Tactical files on dealing with Rikti Incursions will be forthcoming.

2012-04-28

Battlerock X: Journal Entry 20120428

An intelligence report that was intercepted confirmed my fears of something bad coming soon.

Nemesis!

Bad enough that we are still recovering from the destruction of Galaxy City. Bad enough that we are still mourning the deaths of Statesman, Miss Liberty, and Sister Psyche. Bad enough that we are still facing threats from the Praetorian Universe. Now Nemesis has to stick his ancient rusted armor back up.

My memory is still a bit foggy of those pre-Rikti days, but I seem to recall that Nemesis has always been more talk than threat. He relies on automation, creating tin soldiers instead of recruiting people to carry out his delusional fantasy of world domination. He lives on manipulation and misdirection. Just when you think you have him, you discover it’s just another one of his replicas.

Still, after all that has happened, we should take even his threats seriously.

I pulled out my old outfit from my so-called “hero” days. It’s time to stop hiding. The tights still fit, but it took a bit to remember working with the metal skulls on my shoulder.

The Tenth-Generation Battlerock Warrior is no longer hiding. Battlerock X and the rest of Paragon City are ready for whatever Nemesis can come up with.

(A special 8th Anniversary tribute to NCSoft, Paragon Studios, and City of Heroes Freedom.)

2012-04-27

An Old Enemy Returns...

Fallen Thunder

April 28th, 2012
Atlantic Ocean
Approx. 39.76 Latitude, -70.70 Longitude, 700 feet below the surface

Aboard the Prussian Prince submarine

The steady ping of the brass plating of the Prussian Prince expanding as it gradually ascended from the depths 5 miles from the brightly glowing lights of Talos Island was like a metronome.

Ping...

Each sound signified another 33 feet...he calculated the depth of the submersible vehicle by marking the passing of the metallic report. Where other's would have synapses firing, silently relaying commands to his body to properly adjust the dials and valves controlling the ballast levels, there was instead the steady whirring and clicking of gears and the steady hiss of steam powering his every move.

Ping...

660 feet

Small crystals of ice delicately broke away from his body, blanketing his chair with a thin layer of frost. The chill of the air would have made his breath visible...that is, if he still drew breath. It had been many years since Gerhardt Eisenstadt had last drawn air, having made such human concerns unnecessary well over a century ago. Whatever remained of his flesh had long since decayed, replaced by the more reliable and stronger Clockwork bodies of his own design and construction. These bodies were the purest incarnation of his genius...his brilliance...the same genius that struck fear in the hearts of all who heard his name. No longer Gerhardt Eisenstadt; He was now Lord Nemesis, and his infamy spanned generations!

The story of his conquest to bring the whole of the United States of America under heel was still told in hushed tones by those who survived the national nightmare. Washington D.C., and most of the U.S., had been his, held in the palm of his enormous brass hand. The populace had been no match for his clockwork army and with their vaunted superheroes spread across the globe fighting the Second World War in Europe and Asia, they were powerless to stop him.

Until Marcus Cole.

Always Marcus Cole.

Ping

396 feet

Every time Lord Nemesis was on the cusp of global domination, on the verge of his final victory, ready to take his rightful place, Marcus Cole... no... Statesman would foil his grand design.

There were others over the years, so many others, but it always came back to Statesman. The man was un-killable, not for a lack of trying.

Of course, this made the notion that one as simple as Darrin Wade could succeed where he had failed...inconceivable. The theft of Rularuu's powers was simply adding insult to injury.

It had been tempting to join the Heroes and "Villains" (there was, after all, only one true villain) in their fight against "Rula-Wade". The very presumption that a fool such as Wade had the right to rob Lord Nemesis of his victory...well... This was his victory. He was to be the one to extract the life essence from the broken and battered body of Statesman. Victory was to be his, the plot was written, it was put in motion, it was all to happen...exactly...as...he...planned.

Wade was lucky. This was the only plausible explanation. He had obviously used his obscurity and lack of being an actual threat to accomplish the improbable.

Of course this occurrence was not entirely unforeseen by Nemesis. Even something as unpredictable as Wade dispatching Statesman could not fully escape his genius plans. His robotic feet clanged across the iron floor of the Prince as he walked over to the antique filing cabinet. He delicately slid the door open, flipping through the manila folders until he came across the one he was looking for: Operation Fallen Thunder

The outer folder was dusty, the paper starting to soften and fray from the passing of time. Hand typed on a Smith-Corona typewriter decades before, the plan was simple when compared to his recent, more elaborate plots. He thumbed through the pages...yes...there it was. He would capitalize on Cole's death (any fool would), but on a far more massive, and final, scale: He would attack all of Paragon City, spreading their defenses so thin that even the combined might of the city's Heroes would be unable to stop his automaton army. Finally, he would avenge the humiliation he suffered in Washington D.C. so many years ago.

Yes, Fallen Thunder would be the lynch-pin, a catalyst for other similar plots in the unlikely event it didn't succeed.

Gears whirred and steam hissed as his mind calculated the probabilities of success, taking into account a single possible outlying factor: Tyrant was not a consideration when the plan was originally conceived. While still a threat, calculations showed that he would soon be irrelevant. The erstwhile ruler of Praetorian Earth was quickly losing his grasp on power due to the multiple incursions of immensely powerful Incarnates (Note: Investigate probability of conquering an alternate dimension.)

What was not immediately clear was the alternate Cole's end game. His notes observed a 5.7% chance of complete surrender and a 6.33% chance of simply detonating a weapon of mass destruction over his own city. There was a significantly higher likelihood of him fighting to the death, less so the chance he would abandon his seat of power. No matter. All of these possible outcomes meshed well with his simple, yet masterful plot.

Lord Nemesis reached over to the brass intercom bell.

Ping

132 feet

"Surface" he said. "Operation Fallen Thunder will commence immediately...under my direct supervision."

2012-04-20

NEW: Tales From Paragon City #3

Here Comes "Trouble"!


A strange visitor arrives on Earth at the same time as it is hit with Shivan meteors. Coincidence? Someone doesn't think so. Too bad the strange visitor finds herself in the middle of it all. Find out her story here!

NEW:
You can also view this issue online via Issuu.

2012-03-05

Getting Ready for Death Incarnate!

On March 6th, Paragon Studios will be releasing Issue 22: Death Incarnate. Another part of Paragon City closes up and new powers are unlocked.

Here is a preview of what to expect courtesy of Samuraiko:

2012-02-08

Time to Fling into Spring!

Love is in the air once again, and you know what that means, don't you?

Yes, it's time for the Spring Fling! A time for heroes, villains, rogues, and vigilantes come together to share the love and dish out some pain.

This year, along with the returning Eros, Ganymede, Scratch, Chilly, Dram, and, of course, Snaptooth (who loves to get beat-up), there are some new missions to partake in.

Participants with a security level 30 or higher have a new mission involving the Red Widow, the long-deceased love of Lord Recluse! Plus DJ Zero, the owner of the Pocket D Nightclub, has a brand new mission for certain eligible people. Are you willing to deliver some lost Valentine letters? Or maybe break a few hearts and send them elsewhere?

Why do it? Well you can get some really neat items. You can boost your abilities or hinder your enemies with new mystical arrows, or you can unlock some great Greek-inspired items such as togas and sandals that you can use any day of the year.

If you want to partake in the fun, you better be quick about it. The Spring Fling only lasts from February 8th to February 27th.

Speaking of Pocket D... now is also the perfect time to get some new party clothes!

The Paragon Market is now offering a special Pocket D Valentine's Pack, giving you access not only to the latest fashion designs for the socially conscious, but also gives you the coveted Pocket D VIP Pass!

This pass will give you a special Pocket D teleporter that will take you to the Tiki Lounge, an exclusive area of the club that has its own bartenders and its own tailor, Trina the Body Sculptress (as seen in "Guardians of the Dawn Spotlight"). Good, evil, even Praetorians can use this special teleport device. This is not something you want to pass up on!

Hurry, though. This offer will only last until March 6th.

2012-01-17

RIP Statesman (1896-2012)

News reports are still coming in, but it appears that Paragon City's iconic hero, Stateman, has been killed.

2011-12-21

Happy Holidays!


A little cross-comic holiday message from both "The Guardian Powers" and "Tales from Paragon City".

By the way, you'll notice some of the characters with the TfPG banner are ones you haven't seen before. Those will be featured in future issues. Plus, of course, John Battlerock's own story will be appearing. It's just a matter of when. Meantime, enjoy the Holidays!

Click on the image to see the full-sized version.

(And, yes, that Santa beard itches!)

2011-12-13

Happy Holidays 2011!

Happy Holidays from the City of Heroes!

It's been on everyone's minds since the Halloween Event finished. WHEN will the Winter Event be here?

Well wait no more. It's here!

From today (December 13th, 2011) until January 3rd, 2012, Paragon City, the Rogue Isles, and even Praetoria will be visited by the Winter Spirit, scattering various gifts throughout the lands. You won't know what's in them until you open them up. It could be a mystery present. It could be a lump of coal. It could be a snowball. It could be a candy cane. Or it could be snow monsters ready to kick your butt. (Or at least they'd give it a good try.)

For those that are new to the City of Heroes, this is the time when you can collect some serious seasonal goodies, including some nice holiday-themed costume pieces.

You start out with some earmuffs...

Aren't those cool? You get those for free, just for showing up during that time!

You also get two gifts... one for yourself, and one to give to someone else. The gift for yourself gives you some XP debt protection. I would suggest you not open that one until you get to security level 10 or higher. The gift you give to others is a mystery. It could be anything. It could be a winter hat, some inf, or a temporary power. You won't know until it's opened.

Then what you do is go around the area opening up those presents, and even if you get the Winter Horde, they still have goodies.

But that's only skimming the tip of the Seasonal Iceberg.

For more serious gifts, you need to get to the Pocket D nightclub. There you'll find a special Ski Chalet has materialized nearby.


Yes, it's a beautiful place where you can ski down the slopes, enjoy some refreshments, and... take part in a few dangerous missions. Don't worry, it's a whole lot easier when you have friends with you. Or, maybe if you're a mastermind with a small army to call on. Speaking of which, you can bring in all sorts of people in on this. Heroes, Villains, Rogues, Vigilantes, and, yes, even Praetorians! Have fun, and the rewards are infinitely bigger and better here.

What sort of rewards? Santa-themed hats, gloves, and boots. Snowflake casting power. A special holiday flight-pack (fueled by Holiday Cheer no less). Five special reincarnation "golden rings" (BUH-duh-duh-duh...). Hey, how about that halo? You like? You can get one just like it. Or one that is burning if you're less-than-angelic.

Some of these goodies you get just for taking part in the missions, others you get by acquiring candy canes. Look for an elf in the Chalet that will exchange your candy canes for goodies. OR... or you can SELL the candy canes at Wentworth's. During the holiday season, that's big money!

Oh, one more thing... at some point you may have to deal with a HUGE snow monster. I suggest finding a league. The more the merrier.

Enjoy, and just remember that Enriche and Crey Cola do not mix well.

2011-11-24

Much has changed...

Much has changed in Paragon City, and not all of it can be covered here in the Chronicles.

To see some of the biggest changes, here is a video of the run-through of the reconstructed Atlas Park, a peek at the Street Justice powerset in use, and a fly-by of First Ward, the first attempt to create Praetoria, and Emperor Cole's biggest failure. You'll also see that the Hamidon is far more powerful here than in the Primal Universe, with a hovering "Seed" creature on patrol.



There have been plenty of other changes, including the introduction of the Paragon Market, which gives characters access to features that previously they had to purchase in bulk, plus new stand-alone features such as exclusive pets and special costume pieces.

So the question remains... what happened to Battlerock X during this time? Well you'll hear from him soon.

2011-10-13

Get Ready For Super-Powered Chills!

With the launch of City of Heroes Freedom, you have to wonder just what all of the new and returning heroes, villains, and Praetorians would find themselves into come Halloween. Seasoned veterans have come to enjoy several features of this mystically-bewitched time, including two Apocalypse events, trick-or-treating, and temporary costumes.

So the question is... how can you top that and make things exciting for both new and old operatives?

Five words:

Doctor Kane's House Of Horror!

Yes, we're talking a haunted house with zombies, giant monsters, Jack-O-Lanterns, and a challenge so dire that pulling it off will get you a new aura and costume change emote! Think you're up for the challenge? You better make sure you're up to at least level 15 and then get a team together, because you can't visit his house alone!

But if you can't get your friends together quite yet, there are still all of the other fun events, including the Zombie Apocalypse, the Deadly Apocalypse, Trick-or-Treating, and of course the eternal night and the giant monsters to keep the festivities going. You can load up with temporary costumes and get hold of those cheap cereal-box costumes that you can then trade-in with a certain witch to get an extra costume slot! (Note: you can only do this once, so if you've already done it, it won't work for you again. But these things can be worth a pretty penny on the market.)

So start practicing your best "Thriller" moves, and get in as much sunlight as you can, because once the sun sets on October 20th, it won't come back up again until November 2nd. And be careful, because some of the things that go "bump" in the night don't just "bump".

2011-10-02

What's been going on in Paragon City?

It has been a long few months... and for those that wondered what happened... well, a picture says a thousand words.
Now more than ever, Paragon City needs more heroes! Visit their website to see how you can join in the fight!